Post by Shane Small on Jul 19, 2009 20:16:00 GMT -5
Primary Professions
Skinning and Leatherworking
This combination will be immediately useful to the Druid. Expect to wear a combination of found items and items you make yourself as your leatherworking keeps pace with your level. Skinning will increase naturally (you can actually max out at 300 while still in your 40's) but you will spend a lot of money levelling your leatherworking skill. Also, a lot of leatherwork items will sell for less than the cost of the raw materials (because there are a lot of other people out there trying to level their skills too and they will flood the market) - it is only when you hit on the niche items that you can make a profit (things like the Gem Studded Belt, Feathered Breastplate, Ironfeather items, etc.) Furthermore, leatherworking allows you to create "Armor Kits" which will increase the armor value of Chest, Hands, Legs, and Feet armor items.
Herbalism and Alchemy
Even though, as a caster, the Druid can rely on his own abilities to heal and buff himself, additional potions are always welcome (though notably, they can't be used in feral forms). It is especially notable that Night Elves and Tauren are both particularly suited to a career in herbalism, and thus alchemy as well. Tauren receive +15 levels of Herbalism skill and the elven zones are remarkably abundant in flowers to pick.
The ability to stealth in Cat Form can also prove quite useful, as it allows gathering of herbs (or the use of other gathering professions) without having to fight mobs in the area.
The Druid quest Gathering the Cure requires you to gather a bunch of Earthroot - which task is certainly made easier if you can pick them yourself. The spell Soothe Animal also has its use when herbing, as it can save you the time needed to fight that beast which would otherwise attack you.
Herbalism and Skinning
A mix of the two above, this is very good for players who don't care so much for making things themselves, but would rather sell the raw materials for money. Another benefit with this combo is that you can often find a Leatherworker or Alchemist willing to make the item/potion you want if you supply the materials, possibly with a small fee if the recipe is rare.
Skinning and Leatherworking
This combination will be immediately useful to the Druid. Expect to wear a combination of found items and items you make yourself as your leatherworking keeps pace with your level. Skinning will increase naturally (you can actually max out at 300 while still in your 40's) but you will spend a lot of money levelling your leatherworking skill. Also, a lot of leatherwork items will sell for less than the cost of the raw materials (because there are a lot of other people out there trying to level their skills too and they will flood the market) - it is only when you hit on the niche items that you can make a profit (things like the Gem Studded Belt, Feathered Breastplate, Ironfeather items, etc.) Furthermore, leatherworking allows you to create "Armor Kits" which will increase the armor value of Chest, Hands, Legs, and Feet armor items.
Herbalism and Alchemy
Even though, as a caster, the Druid can rely on his own abilities to heal and buff himself, additional potions are always welcome (though notably, they can't be used in feral forms). It is especially notable that Night Elves and Tauren are both particularly suited to a career in herbalism, and thus alchemy as well. Tauren receive +15 levels of Herbalism skill and the elven zones are remarkably abundant in flowers to pick.
The ability to stealth in Cat Form can also prove quite useful, as it allows gathering of herbs (or the use of other gathering professions) without having to fight mobs in the area.
The Druid quest Gathering the Cure requires you to gather a bunch of Earthroot - which task is certainly made easier if you can pick them yourself. The spell Soothe Animal also has its use when herbing, as it can save you the time needed to fight that beast which would otherwise attack you.
Herbalism and Skinning
A mix of the two above, this is very good for players who don't care so much for making things themselves, but would rather sell the raw materials for money. Another benefit with this combo is that you can often find a Leatherworker or Alchemist willing to make the item/potion you want if you supply the materials, possibly with a small fee if the recipe is rare.