Post by Shane Small on Jul 22, 2009 20:39:06 GMT -5
This thread is dedicated towards deep-arcane builds specifically. For now, the thread is under (heavy) construction because quite frankly there is a lot of ground to cover.
For the time being (until the math is more worked out/confirmed/written down/tested), I will put my focus more on commonly accepted playstyles more than anything else without any maths to back to it. This is not an intent on my par to just 'lay-it-down' without proof -- understand the math is rather tedious.
Arcane differs greatly from the other specs in the mentality behind it. It rewards the informed. It rewards properly planning ahead, both from a micro and a macro perspective. Most of the playstyle revolves around managing DPM more than anything else. As such, I will put an extreme focus on DPM values and making sure everyone understands why. A spell always has 2 costs, one of which is the time spent casting it, the other one being the mana spent for it. Arcane, unlike the other specs, needs to take into account mana cost of spells because it can't sustain its max dps cycle. The idea being here, if you can't sustain the max dps rotation, then the next logical step is to maximize the damage you can deal with the mana you have (aka: maximize DPM).
Also, before anyone asks, only specs with 51 or more arcane points in them apply. There isn't a good 21pt talent that would mandate skipping arcane barrage, or any competing talent really.
HIT CAP REQUIREMENTS
level difference hit cap % PVE hit cap % PVP hit rating PVE (lvl 80)
-4 0% 0% 0
-3 1% 1% 26.23199272
-2 2% 2% 52.46398544
-1 3% 3% 78.69597816
0 4% 4% 104.92797088
+1 5% 5% 131.1599636
+2 6% 6% 157.39195632
+3 17% 13% 445.94387624
+4 28% 20% 734.49579616
+5 39% 27% 1023.04771608
57/3/11 - Pure single-target dps build.
talent.mmo-champion.com/?mage=03000000000000000000000000002032030010000000000000000000133005230100330150323102505321&glyph=012004000000&version=9551
Glyphs
0/53/18
[Glyph of Frostfire][Glyph of Molten Armor] [Glyph of Improved Scorch][Glyph of Blast Wave]
18/53/0
[Glyph of Fireball][Glyph of Molten Armor][Glyph of Improved Scorch][Glyph of Blast Wave]
57/3/11
[Glyph of Arcane Blast][Glyph of Molten Armor] / [Glyph of Mage Armor][Glyph of Arcane Missiles]
51/20/0
[Glyph of Arcane Blast][Glyph of Molten Armor] / [Glyph of Mage Armor][Glyph of Improved Scorch]
For the time being (until the math is more worked out/confirmed/written down/tested), I will put my focus more on commonly accepted playstyles more than anything else without any maths to back to it. This is not an intent on my par to just 'lay-it-down' without proof -- understand the math is rather tedious.
Arcane differs greatly from the other specs in the mentality behind it. It rewards the informed. It rewards properly planning ahead, both from a micro and a macro perspective. Most of the playstyle revolves around managing DPM more than anything else. As such, I will put an extreme focus on DPM values and making sure everyone understands why. A spell always has 2 costs, one of which is the time spent casting it, the other one being the mana spent for it. Arcane, unlike the other specs, needs to take into account mana cost of spells because it can't sustain its max dps cycle. The idea being here, if you can't sustain the max dps rotation, then the next logical step is to maximize the damage you can deal with the mana you have (aka: maximize DPM).
Also, before anyone asks, only specs with 51 or more arcane points in them apply. There isn't a good 21pt talent that would mandate skipping arcane barrage, or any competing talent really.
HIT CAP REQUIREMENTS
level difference hit cap % PVE hit cap % PVP hit rating PVE (lvl 80)
-4 0% 0% 0
-3 1% 1% 26.23199272
-2 2% 2% 52.46398544
-1 3% 3% 78.69597816
0 4% 4% 104.92797088
+1 5% 5% 131.1599636
+2 6% 6% 157.39195632
+3 17% 13% 445.94387624
+4 28% 20% 734.49579616
+5 39% 27% 1023.04771608
57/3/11 - Pure single-target dps build.
talent.mmo-champion.com/?mage=03000000000000000000000000002032030010000000000000000000133005230100330150323102505321&glyph=012004000000&version=9551
Glyphs
0/53/18
[Glyph of Frostfire][Glyph of Molten Armor] [Glyph of Improved Scorch][Glyph of Blast Wave]
18/53/0
[Glyph of Fireball][Glyph of Molten Armor][Glyph of Improved Scorch][Glyph of Blast Wave]
57/3/11
[Glyph of Arcane Blast][Glyph of Molten Armor] / [Glyph of Mage Armor][Glyph of Arcane Missiles]
51/20/0
[Glyph of Arcane Blast][Glyph of Molten Armor] / [Glyph of Mage Armor][Glyph of Improved Scorch]