Post by Shane Small on Jul 22, 2009 21:50:10 GMT -5
Rotation
In WotLK with the unlocking of Autoshots and Specialshots, max-dps rotations depend on what damage an ability deals relative to others. Manacost per shot is also a factor since the use of more expensive shots may mean more time spent in AotViper. Note that Arcane Shot and Explosive Shot share a CD and therefor Arcane Shot should never be used in a SV Hunter rotation.
A SV Rotation revolves around the following priority list:
1. Kill Shot
2. Explosive Shot
3. Black Arrow
4. Aimed/Multi-Shot
5. Serpent Sting
6. Steady Shot
Note that Kill Shot is now on the GCD and can thus no longer be simply macroed to all your other shots to ensure maximum usage!
Glyphs
Major
1. Glyph of Explosive Shot
2. Glyph of Kill Shot
3. Glyph of Serpent Sting (Allows extra Steady Shots and Explosive Shots before reapplication)
4. Glyph of the Hawk makes less points in Hawk mandatory to reach the soft hastecap. After the soft cap, 6% haste to autoshots is not bad either, also increases Quick Shots uptime. Also valuable in speccs with only 1 or 2 points in Imp Ao/tHawk.
5. Glyph of Steady Shot Surpassed in strength by those mentioned above and the fact that your trying to minimise the amount of filler SS's in your rotation.
Minor
Glyph of Mend Pet (Allows the pet to gain happiness in combat)
Glyph of Revive Pet (Allows a faster pet rez during pushback spells)
Glyph of Feign Death (Allows more frequent threatdumps)
Pets
For all queries about Pets refer to the Hunter Pet Walhalla: Petopia: Compare Pet Family Skills
At the moment the following Pets have been refered to as valid Raiding Pets in terms of damage and/or Raidbuffs/Debuffs.
When choosing a Pet mind that the difference in percentual damage/hitpoint/armor scaling has now been equalised for all Pet families. A Pets special ability and talent tree has become the only selection criterium because of this.
Tenacity Pets
Ferocity Pets
Ferocity Pets bring Call of the Wild. Using this together and/or timed with Bloodlust/Heroism is a good boost in damage. No longer Raid Wide, now only applies to the Pet and the Hunter.
Cat - Brings Rake, a Bleed DoT damageeffect.
Raptor - Savage Rend, a Bleed DoT damageeffect. Relies on Pet crits so may be dubious for a SV Hunter because of our low Petcrit number.
Wolf - Furious Howl. Boosts Hunter and Pet's AP periodically. Now theoretically the most damaging Raiding Pet.
Wasp - Sting, deals damage and reduces the targets armor. If no-one in the Raid brings this debuff then Wasp may prove a good boost to RaidDps.
There has been some talk that a Moth may be worth your time. Testing is insufficient at this time.
Cunning Pets
In 10-men raiding these pets are valid in my experience because of the Roar of Recovery ability reducing Viper uptime.
Sporebat - for the minor reduce armor debuff if no-one in the Raid brings it.
Wind Serpent - Highest Cunning dps pet.
In WotLK with the unlocking of Autoshots and Specialshots, max-dps rotations depend on what damage an ability deals relative to others. Manacost per shot is also a factor since the use of more expensive shots may mean more time spent in AotViper. Note that Arcane Shot and Explosive Shot share a CD and therefor Arcane Shot should never be used in a SV Hunter rotation.
A SV Rotation revolves around the following priority list:
1. Kill Shot
2. Explosive Shot
3. Black Arrow
4. Aimed/Multi-Shot
5. Serpent Sting
6. Steady Shot
Note that Kill Shot is now on the GCD and can thus no longer be simply macroed to all your other shots to ensure maximum usage!
Glyphs
Major
1. Glyph of Explosive Shot
2. Glyph of Kill Shot
3. Glyph of Serpent Sting (Allows extra Steady Shots and Explosive Shots before reapplication)
4. Glyph of the Hawk makes less points in Hawk mandatory to reach the soft hastecap. After the soft cap, 6% haste to autoshots is not bad either, also increases Quick Shots uptime. Also valuable in speccs with only 1 or 2 points in Imp Ao/tHawk.
5. Glyph of Steady Shot Surpassed in strength by those mentioned above and the fact that your trying to minimise the amount of filler SS's in your rotation.
Minor
Glyph of Mend Pet (Allows the pet to gain happiness in combat)
Glyph of Revive Pet (Allows a faster pet rez during pushback spells)
Glyph of Feign Death (Allows more frequent threatdumps)
Pets
For all queries about Pets refer to the Hunter Pet Walhalla: Petopia: Compare Pet Family Skills
At the moment the following Pets have been refered to as valid Raiding Pets in terms of damage and/or Raidbuffs/Debuffs.
When choosing a Pet mind that the difference in percentual damage/hitpoint/armor scaling has now been equalised for all Pet families. A Pets special ability and talent tree has become the only selection criterium because of this.
Tenacity Pets
Ferocity Pets
Ferocity Pets bring Call of the Wild. Using this together and/or timed with Bloodlust/Heroism is a good boost in damage. No longer Raid Wide, now only applies to the Pet and the Hunter.
Cat - Brings Rake, a Bleed DoT damageeffect.
Raptor - Savage Rend, a Bleed DoT damageeffect. Relies on Pet crits so may be dubious for a SV Hunter because of our low Petcrit number.
Wolf - Furious Howl. Boosts Hunter and Pet's AP periodically. Now theoretically the most damaging Raiding Pet.
Wasp - Sting, deals damage and reduces the targets armor. If no-one in the Raid brings this debuff then Wasp may prove a good boost to RaidDps.
There has been some talk that a Moth may be worth your time. Testing is insufficient at this time.
Cunning Pets
In 10-men raiding these pets are valid in my experience because of the Roar of Recovery ability reducing Viper uptime.
Sporebat - for the minor reduce armor debuff if no-one in the Raid brings it.
Wind Serpent - Highest Cunning dps pet.