Post by Shane Small on Dec 9, 2009 20:11:38 GMT -5
Depending on your faction, you will take control of one of the ships that normally float around icecrown that act as quest hubs. After taking the elevator up, horde you will go right and take control of Orgrim's Hammer and alliance you will go left and take control of The Skybreaker.
Make sure everyone has a jet-pack equipped, even if they are not assigned to go over to the other ship, as it is a good idea to have a contingency in case someone who is going over dies. Once that is done you start the fight by talking to either Saurfang if you are horde and Bronzebeard if you are alliance.
The goal of the encounter is to destroy the other ship through use of the guns located on the side of the ship. We assigned 4 ranged DPS to control the guns. The goal of the gunners is to build up "heat" using the normal cannon blast in order to maximize the secondary cannon blast, which converts all the heat into extra damage. The trick is to make sure you do not overheat your gun while still maximizing the secondary weapon. if you overheat you will render your gun useless for several seconds.
Periodically, a Battle mage will spawn on the enemy ship and the guns will get frozen. When this happens the melee, one tank, and a healer or two jump over to the other ship and kill the mage. While over there the opposing leader gains a stacking buff which increases his damage done. If the tank starts getting into trouble simply have everyone jump back onto your own ship and the leaders buff will reset. Ideally, you want the leader to have 0 stacks when the gets get frozen so you can go over and break the channel immediately, as the guns are the only way to win the encounter.
While this is happening, a portal will appear above your own ship and spawn several marines and 2 sergeants periodically. Skybreaker Sergeants do a wounding strike which reduces healing taken by 25%. They also have a bladestorm.
After a while both the sergeants and the marines will gain a permanent stacking buff called experienced, this increases their damage by 30% and attack and casting speed by 20% per stack. They also periodically gain a buff called desperate resolve, which increases armor by 60% and attack speed by 60%, the buff lasts 30 seconds. These waves are killed by ranged classes with strong aoe abilities and aoed down by the melee when they are on your own ship letting the other leaders stack reset. If they are not tanked they will use an ability called burning pitch, this deals siege damage to your ship.the skybreaker does not have guns the same way orgrims hammer does, instead they have skybreaker rifleman. your ranged without strong aoe abilities should be lined up along the edge of your ship shooting across killing these rifleman. It should be noted however that if the adds coming out of the portal being to overwhelm the tank these ranged should switch and begin single targeting them down immediately.
Finally, Throughout the entire fight the enemy will constantly be shooting rockets over, they are very easy to avoid as it takes several seconds for them to land after the graphic appears.
It should be noted that this is the horde version of this fight, the names of the ships are reveresed as well as the names of the individual units will be different on the alliance side.